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Bioshock Infinite

by Irrational Games and 2K Games

genre: action, fps, adventure

Beautiful. Twisted. Fun. 4.5 out of 5 stars!gsm_169_bioshock_infinite_multi_review_032513_09_640


Official_cover_art_for_Bioshock_Infinite(Taken from GameSpot)

“Bring us the girl and wipe away the debt.”

BioShock Infinite is a first person shooter where players assume the role of former Pinkerton agent Booker DeWitt who is sent to the flying city of Columbia on a rescue mission to save Elizabeth, who has been imprisoned since childhood. Through the powerful bond they form, Booker is able to augment his own abilities with her world-altering control over the environment.


I promised to release this review a while ago. Sorry! I finished it months ago but I only wrote the review this week. Don’t be discouraged by my long delay though, this is a great game with a particularly strong plot.

First of all, the visuals of this game are stunning. There are so many beautiful screenshots that I just wanted to stop Booker to watch the majestic city for minutes. While Columbia is stunning, I preferred the creepy and eerie atmosphere of Rapture. I think because Columbia is set up in the sky that there was limited possibility to make the game as ‘creepy’ or ‘scary’ at the first two games were. While Bioshock isn’t horror, it definitely was creepy. Bioshock Infinite was just too beautiful and heavenly to create the same jumpy atmosphere. Also, I didn’t like that my ‘choices’ weren’t really choices in Bioshock Infinite. In the first Bioshock, your choices do matter for the end game but they really didn’t here.

I didn’t care too much for Booker. I did love Elizabeth. Although I had recently finished Tomb Raider 2013 and so Elizabeth wasn’t as real to me as Lara was. Never mind, Elizabeth was a great character and it was clear that the developers put a lot of effort into bringing her to life. I think my favourite characters were the Lutece Twins. They were so witty, mysterious, and brilliant.

The gameplay was good but nothing out of this world. I didn’t feel like anything was revolutionary apart from the hook mechanic. That was fun but I really didn’t need to use it for many parts of the game. The ‘Vigors’ were never used by anyone but Booker. Even though they were advertised all over the place, I only ever used them offensively and they were never used against me. I thought that was strange. I felt like they were just a carry over from the first Bioshock game whose society was based on self-improvement rather than racial purity. All in all, it felt like a standard FPS in that regard. If anything, this didn’t need to be a game but instead a great movie.

The plot is by far the best aspect of this game. I can’t discuss it without spoiling a lot. The ending slaps you in the face so suddenly that most people end up confused. I was one of those people that felt like I had missed something. After raiding Youtube (ENDING EXPLAINED) and thinking over what happened, I was able to unravel the last plot knots. I loved that this game challenged gamers in this way. I am sick of so many games that treat us like idiots and don’t give us something to chew on. I want my games to make me think and leave me wanting to discuss it with others. Bioshock Infinite succeeded in doing this.

It was terribly American. I don’t say that in a malicious way. Eliabeth is American and I love her to bits. I only say ‘terribly American’ because I’ve just been sick of being bombarded with American ‘heroes’ and American flags and American this-and-that-and-this in movies, books, and games. I think Bioshock Infinite really did a great job in creating the society but I did sigh a little at all the American-ness. But, at the end of the day, this game was developed/published by Americans (and a few Australians 😉 ) and it appeals to the American gaming population whom would account for a large proportion of sales. It’s just economics, I know. That’s just a small personal irritant of mine. As a European and Australian, I like seeing other cultures and countries take center stage sometimes.

Overall, the visuals and the plot were by far the best aspects of this game for me. The characters and game-play were good but not perfect. The setting was fantastic. I love dystopian fiction, movies, and games. Bioshock Infinite really did a great job of bringing this dystopian society to life. It truly spurred me on to write a great dystopian fic one day.

4.5 out of 5 stars

This game is for you if you:

  • Enjoy FPS games set in beautiful worlds
  • Thrive on complex plots that challenge your mind

This game is not for you if you:

  • Want a game that revolutionizes FPS game play
  • Want a ‘creepy’ or ‘scary’ game like the first two Bioshocks

 Ermisenda Alvarez

Enjoy this review? Game reviews will be at the bottom of the ‘Book Reviews‘ page. Have any recommendations?

This discussion delves into the complex plot of Bioshock Infininte. Warning: SPOILERS

This is the cinematic trailer that first hooked me: